Sea Quest Heros versus Dementia!

Posted by & filed under Adult Development and Aging, Basic Cognitive Functions In Aging: Information Processing Attention Memory, Clinical Neuropsychology, Health and Prevention In Aging, Health Psychology, Memory, Neuroscience, Physical Changes In Aging, Successful Aging.

Description: How might you playing an app based game help neuroscientists diagnose dementia among the elderly? Not sure? Well, the loss of spatial skill or the ability to navigate is an early symptom of the onset of dementia. So how about now, how might you answer that opening question? Give it some thought have a… Read more »

Action Gaming and Executive Function: A Gamers’ Advantage?

Posted by & filed under Basic Cognitive Functions In Aging: Information Processing Attention Memory, Clinical Neuropsychology, Health and Prevention In Aging, Higher-Order Cognitive Functions in Aging, Neuroscience, Psychological Intervention.

Description: There has been a lot of concern about the effective videogame violence, but what about positive effects of gaming? This article discusses the possibility that engaging in action gaming may have a long-term positive effect on the executive function of the brains of gamers. Source: The Inquisitive Mind, Experience in Action Games and the… Read more »

Does Trust Impact Social Reward Levels?

Posted by & filed under Families and Peers, Group Processes, Intergroup Relations, Interpersonal Attraction Close Relationships, Persuasion, Social Cognition, Social Influence, Social Perception, Social Psychology, The Self.

Description: Are our decisions in situations with positive or negative financial outcomes governed solely by the pluses and minuses of gain and loss or are there other factors such as the nature of our relationship with the people with whom we are buying selling or trading that are important influences on our decision-making strategies? Source:… Read more »